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zdbsp - GL Nodes builder for DOOM engines

Authors

       Copyright (C) 2002-2016 Marisa Heit

       Copyright (C) 2006-2017 Christoph Oelckers

Description

ZDBSP  is  a nodes builder specially designed to be used with OpenGL-based DOOM game engines.  It adheres
       to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD  file  that
       makes it very easy for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.

License

       This program is free software; you can redistribute it and/or modify  it  under  the  terms  of  the  GNU
       General  Public License as published by the Free Software Foundation; either version 2 of the License, or
       (at your option) any later version.

       This program is is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
       the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General  Public
       License for more details.

Name

       zdbsp - GL Nodes builder for DOOM engines

Options

--help Displays  a  summary  of  all  ZDBSP's  command  line options, as if you had run ZDBSP without any
              options.

See Also

       The ZDBSP Homepage: https://github.com/rheit/zdbsp

                                                  February 2018                                         zdbsp(1)

Synopsis

zdbsp [options] input.wad ... [-o output.wad]

       zdbsp@argfile.rsp

See Also