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shp2pcx - extract images from a Shape (SHP) file into PCX files

Author

       This manpage was written by Robert Bihlmeyer. It may be freely redistributed and modified under the terms
       of the GNU General Public License version 2 or higher.

Description

shp2pcx  converts  all frames contained in a Shape file into PCX-format image files. Shape files are used
       for storage of all visible elements (from UI buttons to terrain features) of the games Exult supports.

       SHAPE is the name of the Shape file acting as the source. Frames contained therein are saved as PCX files
       named PREFIXnn.pcx with nn replaced by the frame number (counting from zero). All  PCX  files  get  their
       palette from PALETTE.

       Before  extraction  the  number  of  frames,  and the Shape's origin coordinates are shown. Additionally,
       extraction progress is communicated by printing a message containing the resulting file's name for  every
       processed frame.

Examples

shp2pcxorc.shporcstd.pal
              Takes the frames contained in the Shape file orc.shp, and saves them with the palette from std.pal
              into PCX files orc00.pcx, orc01.pcx, orc02.pcx, etc.

Name

       shp2pcx - extract images from a Shape (SHP) file into PCX files

See Also

exult(6), pcxtoppm(1), splitshp(1)

Exult                                              2002-03-24                                         shp2pcx(1)

Synopsis

shp2pcxSHAPEPREFIXPALETTE

See Also