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quakespasm - an engine for iD software's Quake

Author

       Quakespasm was written by Kristian Duske and John Fitzgibbons.

       This manual page was written by David Banks <amoebae@gmail.com>, for the Debian project (and may be  used
       by others).

                                                   2012-03-27                                      QUAKESPASM(1)

Description

       This manual page documents briefly the quakespasm command.

       Quakespasm  is  a  *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes
       some new features, important fixes, and aims for portability and 64 bit correctness.

Name

       quakespasm - an engine for iD software's Quake

Options

       This program follows the Quake convention, with long options  starting  with  a  single  dash  (`-').   A
       summary of options is included below.

       -basedirdirectory
              Specify the location of the game data files.

       -bgsound
              Continue to play sound when the game window is backgrounded.

       -bppinteger
              Specify the colour depth used for the video mode.

       -cd    Use CD audio.

       -cddevdevice
              Specify the CD device to be used for CD audio.

       -condebug
              Write a log file containing debugging information.

       -consizeinteger
              Specify the size of the console buffer in kilobytes.

       -current
              Start the game in the current video mode for OpenGL.

       -dedicated
              Start the game in a dedicated server mode.

       -dinput
              Enable DirectInput mode for input devices in the game.  [Not used.]

       -f,-fullscreen
              Use a full screen video mode.

       -fitz  Fitz mode: disable Quakespasm customizations, act like vanilla Fitzquake.

       -force Force the switch to the video mode specified by other command line arguments.

       -fullsbar
              Enable the refreshing of the full status bar.

       -gamename
              Start the game using the files from a mission pack or a mod.

       -heapsizeinteger
              Start the game and allocate the specified number of kilobytes of memory for the game.

       -heightpixels
              Specify the vertical resolution to use for the game screen.

       -hipnotic
              Start the game with the Hipnotic mission pack.

       -ipip-address
              Start the game and specify an alternative IP address to be used by the game.

       -ipxportport
              The port number to be used by the server for the IPX network protocol.

       -listeninteger
              Specify the maximum number of players that can connect to the listen server.

       -minmemory
              Allocate as little memory as possible while remaining functional.

       -noadd Disable the use of the OpenGL additive texture environment extension.

       -noadjustaspect
              Disable automatic adjustment of the video mode aspect ratio.

       -nocdaudio
              Disable CD music audio.

       -nocombine
              Disable the use of the OpenGL texture combining extension.

       -noipx Disable game support for the IPX/SPX network protocol.

       -nolan Disable support for all network protocols.

       -nomouse
              Disable support for the mouse.

       -nomtex
              Disable the use of the OpenGL multitexture extension.

       -nosound
              Disable support for sound hardware.

       -noudp Disable support for the UDP network protocol.

       -particlesinteger
              Specify the maximum number of particles to be rendered on the screen at once.

       -portport
              Specify port for both IPX and UDP network protocols.

       -quoth Use extensions from the Quoth mod.

       -rogue Start the game with the Rogue mission pack.

       -sndspeedsample-rate
              Specify the sampling rate used for sound, default is 11025.

       -udpportport
              Specify the UDP port number that the game should use for network play.

       -w,-window
              Start the game in a windowed OpenGL video mode.

       -widthpixels
              The horizontal resolution to use for the game screen.

       -zonekb
              Specify  the  amount  of  memory  in  kilobytes to allocate to holding dynamic information such as
              aliases.

Synopsis

quakespasm [options]

See Also