view3dscene takes the following arguments:
file The 3D model file to open.
Allcommand-lineoptionsareoptional.-h/--help
Print the help message and exit.
-v/--version
Print the version number and exit.
-H/--hide-extras
Do not show anything extra (like status text or toolbar or bounding box) when program starts. Show
only the 3D world.
--write
Load the scene, optionally process by --scene-change-xxx, save it as X3D to the standard output,
exit. Use --write-encoding to choose encoding.
--write-encodingclassic|xml
Choose X3D encoding to use with --write option. Default is "classic".
--write-force-x3d
Force conversion from VRML to X3D with --write option. Note that if you choose XML encoding (by
--write-encoding=xml), this is automatic. Note that this works sensibly only for VRML 2.0 (not for
older Inventor/VRML 1.0, we cannot convert them to valid X3D for now).
--screenshotTIMEIMAGE-FILE-NAME
Take a screenshot of the loaded scene at given TIME, and save it to IMAGE-FILE-NAME. You most
definitely want to pass 3D model file to load at command-line too, otherwise we'll just make a
screenshot of the default black scene.
--screenshot-rangeTIME-BEGINTIME-STEPFRAMES-COUNTFILE-NAME
Take a FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save them to a single
movie file (like .avi) (ffmpeg must be installed and available on $PATH for this) or to a sequence
of image files (FILE-NAME must then be specified like image@counter(4).png).
--viewpointNAME
Use the viewpoint with given name or index as initial. Especially useful to make a screenshot from
given viewpoint.
--anti-aliasAMOUNT
Use full-screen anti-aliasing. Argument AMOUNT is an integer >= 0. Exact 0 means "no
anti-aliasing", this is the default. Each successive integer generally makes method one step
better. Especially useful to make a screenshot with anti-aliasing quality.
--audio-deviceDEVICE-NAME
Choose specific OpenAL audio device. See the available device names in the --help output, or in
the "Preferences -> Sound Device" menu.
--no-sound
Turn off sound.
Windowoptions(backendGTK+):--geometryWIDTHxHEIGHT<sign>XOFF<sign>YOFF
Set initial window size and/or position.
--fullscreen
Set initial window size to cover whole screen.
--fullscreen-customWIDTHxHEIGHT
Try to resize the screen to WIDTHxHEIGHT and then set initial window size to cover whole screen.
--displayDISPLAY-NAME
Use given X display name.
Debugoptions:--debug-log
Write log info to stdout.
--debug-log-cache
Write log info, including cache.
--debug-log-shaders
Write log info, including shader source and log.
--debug-log-changes
Write log info, including VRML/X3D graph changes.
Deprecatedoptions:--scene-change-no-normals
Remove normals information from the loaded scene. Forces automatic calculation of normal vectors.
Deprecated, doing this from command-line is not usually useful.
--scene-change-no-solid-objects
Make all shapes not solid in the loaded scene. Disables backface culling. Deprecated, doing this
from command-line is not usually useful.
--scene-change-no-convex-faces
Treat all faces as potentially concave in the loaded scene. Deprecated, doing this from
command-line is not usually useful.
--write-to-vrml
Deprecated, shortcut for "--write --write-encoding=classic".
--camera-radiusRADIUS
Set camera sphere radius used for collisions and determinig moving speed. Deprecated, consider
using NavigationInfo node inside your scene instead.
--navigationEXAMINE|WALK|FLY...
Set initial navigation style. Deprecated, consider using NavigationInfo node inside your scene
instead.