logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

mcp-tic-tac-toe

Play Tic Tac Toe against an AI opponent using this MCP server.

Author

MCP Server

tomholford

No License

Quick Info

GitHub GitHub Stars 2
NPM Weekly Downloads 0
Tools 1
Last Updated 2026-02-19

Tags

gamingticmcpintegration gaminggaming integrationmcp tic

MCP Tic-Tac-Toe

A Model Context Protocol (MCP) server that enables AI assistants to play tic-tac-toe through standardized tool interfaces. Perfect for demonstrating AI-human collaboration and MCP integration.

Overview

This project implements a complete tic-tac-toe game as an MCP server, allowing AI assistants like Claude to: - Create and manage multiple game sessions - Make strategic moves and analyze positions
- Provide game commentary and suggestions - Play against humans or other AIs

Quick Start

Prerequisites

  • Go 1.19+ installed
  • Claude Code or other MCP-compatible client

Installation

git clone https://github.com/tomholford/mcp-tic-tac-toe
cd mcp-tic-tac-toe
go mod tidy
go build -o bin/server cmd/server.go

Basic Usage

# Start MCP server (stdio transport)
./bin/server

# Or specify transport method
./bin/server -transport=sse -addr=:8080

MCP Configuration

Claude Code Setup

  1. Build the server: bash go build -o bin/server cmd/server.go

  2. Add to your MCP configuration:

Create or edit your MCP configuration file: ```bash # For macOS/Linux ~/.config/claude-code/mcp_servers.json

# For Windows
%APPDATA%\claude-code\mcp_servers.json ```

  1. Add the server configuration: json { "mcpServers": { "tic-tac-toe": { "command": "/full/path/to/mcp-tic-tac-toe/bin/server", "args": ["-transport=stdio"], "env": {} } } }

  2. Restart Claude Code and the tic-tac-toe tools will be available. c

Claude Desktop

"tic-tac-toe": {
  "command": "/full/path/to/mcp-tic-tac-toe/bin/server",
  "args": [""]
}

Available MCP Tools

The server exposes 8 tools for complete game management:

Game Management

  • new_game - Create a new tic-tac-toe game
  • Optional: game_id (string) - Custom game identifier
  • Returns: Game ID, starting player, initial board

  • list_games - Show all active game sessions

  • Returns: List of active game IDs

  • reset_game - Reset a game to initial state

  • Required: game_id (string)
  • Returns: Confirmation and fresh board

Gameplay

  • make_move - Execute a move on the board
  • Required: game_id (string), position (A1-C3), player (X/O)
  • Returns: Updated board, game status, next player

  • get_board - Get current board state

  • Required: game_id (string)
  • Returns: Board display, current player, move count

  • get_available_moves - List all valid moves

  • Required: game_id (string)
  • Returns: Available positions for current player

Analysis

  • get_status - Check game status and winner
  • Required: game_id (string)
  • Returns: Game status (ongoing/won/draw), winner if applicable

  • analyze_position - Get strategic analysis

  • Required: game_id (string)
  • Returns: Position analysis and board state

Usage Examples

Start a New Game

AI: Use the new_game tool
→ New game created with ID: game-a1b2c3d4
  Starting player: X
  Initial board:
    A B C
  1 · · ·
  2 · · ·  
  3 · · ·

Make Strategic Moves

Human: I'll take the center
AI: Use make_move tool with {"game_id": "game-a1b2c3d4", "position": "B2", "player": "X"}

AI: Let me analyze the position first
AI: Use analyze_position tool → Shows current state and opportunities

AI: I'll take a corner for strategic advantage  
AI: Use make_move tool with {"game_id": "game-a1b2c3d4", "position": "A1", "player": "O"}

Get Game Status

AI: Use get_status tool → Game Status: Ongoing, Current player: X, Move count: 2
AI: Use get_available_moves tool → Available moves (7): A2, A3, B1, B3, C1, C2, C3

Transport Options

The server supports three transport methods:

1. Stdio (Default)

Best for local MCP clients like Claude Code:

./bin/server -transport=stdio

2. Server-Sent Events (SSE)

For web applications and real-time updates:

./bin/server -transport=sse -addr=:8080

3. Streamable HTTP

For traditional HTTP integrations:

./bin/server -transport=http -addr=:8080

Development

Project Structure

mcp-tic-tac-toe/
├── cmd/
│   ├── server.go          # MCP server main entry point
│   └── demo.go            # Game logic demonstration  
├── game/                  # Core tic-tac-toe logic
│   ├── types.go           # Game data structures
│   ├── engine.go          # Game rules and validation
│   └── engine_test.go     # Game logic tests
├── server/                # MCP server implementation  
│   ├── server.go          # MCP server setup and tools
│   ├── handlers.go        # Tool request handlers
│   └── server_test.go     # MCP integration tests
└── bin/                   # Built executables

Running Tests

# Test all packages
go test ./game ./server -v

# Test specific functionality
go test ./game -run TestWinConditions
go test ./server -run TestMakeMoveTool

Building from Source

# Build server
go build -o bin/server cmd/server.go

# Build demo
go build -o bin/demo cmd/demo.go

# Run demo (no MCP required)
./bin/demo

Resources

See Also

`