rbdoom3bfg - Robert Beckeban's Doom 3 BFG Edition
Contents
Description
rbdoom3bfg is a port of the id-soft released GPL'ed version of the Doom 3 BFG-Edition engine. It targets
Linux support, 64-bit support and source code cleanup.
The goal of RBDoom3BFG is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs
present in the original DOOM 3 will be fixed (when identified) without altering the original game-play.
Name
rbdoom3bfg - Robert Beckeban's Doom 3 BFG Edition
Notes
To actually play Doom3 BFG Edition, you need a copy of the (non-free) game data. Please see
/usr/share/doc/rbdoom3bfg/README.txt.gz for details.
Options
The game can be tweaked using some console commands which usually also can be passed using the
commandline.
Below, for any values named boolean a "0" means disable and "1" enable.
Note that some values might be stored in the user's profile and are persistent over restarts.
+setfs_gamemodDirectoryName
Defines the mod directory to be used. Best used with +setfs_resourceLoadPriority.
+setfs_resourceLoadPriorityvalue
When value is 0 set priority the mod's content over the game's one.
+setcom_allowconsoleboolean
Allow (default) or disallow console access.
+setcom_showFPSvalue
show frames rendered per second. Use this value:
0 to turn off (default),
1 default bfg values,
2 only show FPS (classic view)
+setcom_speedsboolean
Show engine timings. Default is off.q
+setcom_forceGenericSIMDboolean
Force the use of generic platform independent SIMD code. Default is off.
Synopsis
rbdoom3bfg [options]
