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sauerbraten - a 3D first-person shooter

Author

       Sauerbraten was written by
       Wouter "Aardappel" van Oortmerssen,
       Lee "Eihrul" Salzman
       Mike "Gilt" Dysart
       Adrian "driAn" Henke
       Jerry Siebe
       Julian Mayer

       This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may
       be used by others). Permission is granted to copy, distribute and/or modify this document under the terms
       of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-
       licenses/GPL-2.

                                                 January 9, 2007                                  SAUERBRATEN(6)

Description

       This manual page documents briefly the sauerbraten command.

       sauerbraten is the client and map editor of the Sauerbraten game. Sauerbraten is a fast  3D  first-person
       shooter.

Name

       sauerbraten - a 3D first-person shooter

Options

-d     Run as a dedicated server and don't start the client.

       -wwidth
              Set window width in pixels.

       -hheight
              Set window height in pixels.

       -zdepth
              Set the z-buffer precision to depth in bits.

       -bbpp  Set the bits per pixel to bpp bits.

       -asamples
              Set Full Scene Antialiasing to samples samples.

       -t     Run in windowed mode.

       -kdirectory
              Adds directory to the list of paths, in which the engine searches for files.

       -fshaderprecision
              Set  the  precision  quality.  Values  from  0 to 3 are allowed. 0 disabled shaders. The lower the
              value, the faster sauerbraten will run.

       -f     Don't use any shaders.

See Also

Synopsis

sauerbraten    [-d]    [-wwidth]    [-hheight]   [-zdepth]   [-bbpp]   [-asamples]   [-t]   [-kdirectory]
       [-fshaderprecision]

See Also