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sauerbraten-server - network server for sauerbraten

Author

       Sauerbraten was written by
       Wouter "Aardappel" van Oortmerssen,
       Lee "Eihrul" Salzman
       Mike "Gilt" Dysart
       Adrian "driAn" Henke
       Jerry Siebe
       Julian Mayer

       This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may
       be used by others). Permission is granted to copy, distribute and/or modify this document under the terms
       of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-
       licenses/GPL-2.

                                                 January 9, 2007                                  SAUERBRATEN(6)

Description

       This manual page documents briefly the sauerbraten-server command.

       sauerbraten-server is the standalone network server of the Sauerbraten game. Sauerbraten  is  a  fast  3D
       first-person shooter.

Name

       sauerbraten-server - network server for sauerbraten

Options

-ubandwidth
              Set maximum server bandwidth to bandwidth bytes/second.

       -ndescription
              Set the server description text to description.

       -cmaxclients
              Limit the maximum number of clients connected to the server simultaniously to maxclients.

       -iip   Bind the server to the IP ip.

       -mmasterserver
              Register the server at the masterserver masterserver. (Default is: sauerbraten.org/masterserver/).

       -oN    Set  the  openness  of  the server to N. N=1 disables mastermodes, 2 (locked) and 3 (private). N=0
              (default) enables all amstermodes.

       -padminpass
              Set the password to remote administrate the server to password.

See Also

Synopsis

sauerbraten-server   [-ubandwidth]   [-ndescription]   [-cmaxclients]   [-iip]   [-mmasterserver]   [-oN]
       [-padminpass]

See Also