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cube2 - a 3D first-person shooter engine

Author

       The Cube2 engine was written by
       Wouter "Aardappel" van Oortmerssen,
       Lee "Eihrul" Salzman
       Mike "Gilt" Dysart
       Adrian "driAn" Henke
       Jerry Siebe
       Julian Mayer

                                                  March 3, 2014                                         CUBE2(6)

Description

       This manual page documents briefly the cube2 command.

       cube2 is the client and map editor of the Cube2 engine.

Name

       cube2 - a 3D first-person shooter engine

Options

-d     Run as a dedicated server and don't start the client.

       -wwidth
              Set window width in pixels.

       -hheight
              Set window height in pixels.

       -zdepth
              Set the z-buffer precision to depth in bits.

       -bbpp  Set the bits per pixel to bpp bits.

       -asamples
              Set Full Scene Antialiasing to samples samples.

       -t     Run in windowed mode.

       -kdirectory
              Adds directory to the list of paths, in which the engine searches for files.

       -fshaderprecision
              Set  the  precision  quality.  Values  from  0 to 3 are allowed. 0 disabled shaders. The lower the
              value, the faster cube2 will run.

       -f     Don't use any shaders.

See Also

Synopsis

cube2 [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t] [-kdirectory] [-fshaderprecision]

See Also