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darkplaces - an engine for iD software's Quake and related games

Author

       DarkPlaces was based on Quake by id Software, and is maintained by LordHavoc and numerous contributors.

       This  manual page was written by David Banks <amoebae@gmail.com> and Simon McVittie <smcv@debian.org> for
       the Debian project, and may be used by others.

                                                   2011-06-06                                      DARKPLACES(6)

Description

DarkPlaces  is  an  OpenGL-only  engine  for  Quake  and related games, with greatly enhanced effects and
       lighting and many features for mods.

Name

       darkplaces - an engine for iD software's Quake and related games

Options

       This program follows the Quake convention, with long options starting with a single dash (`-').   Options
       include:

       -basedir
              Specify  the  location  of the game data files. The default is the current directory, which is not
              usually useful.

       -dedicated
              Run as a dedicated server, without the  GUI.  Alternatively,  you  can  run  darkplaces-server  if
              installed.

       -game  Start the game using the files from a mission pack or a mod.

       -hipnotic
              Start the game with the Hipnotic mission pack.

       -rogue Start the game with the Rogue mission pack.

       -nexuiz
              Expect the basedir to contain the standalone game Nexuiz, instead of Quake.

       Various other mods and standalone games are supported, see /usr/share/doc/darkplaces/README.Debian.

See Also

darkplaces-server(6), /usr/share/doc/darkplaces/README.Debian.

Synopsis

darkplaces [ -options ] [ +setcvarvalue ] [ +consolecommands ]

See Also