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freedoom2 - Automatically launch Freedoom with an engine

Description

       Freedoom is a project to create a complete free-content game based on the Doom engine (often called
       “source ports” or simply “ports”), which itself is free software. In addition, it maintains compatibility
       with Doom itself and is capable of playing the wide variety of modifications (“mods”) that have been
       released by an active community since 1993.

       This command is a simple shell script to assist in running Freedoom, which is not a game engine itself
       nor part of any engine project, but playing Freedoom should remain simple. The script tries to
       automatically select an engine based on a hard-coded list, but three overrides are available, in order of
       precedence: command-line argument, environment variable, and a $HOME/.doomport symbolic link. Passing -pDOOMPORT runs Freedoom using the DOOMPORT specified. Setting the DOOMPORT environment variable is
       similar, running the engine specified in the variable. An additional permanent setting is via the
       $HOME/.doomport symbolic link, which may point to an executable to run.

       Additional arguments passed to the program, or after specifying -- as the first option, will be passed to
       the engine being called. This can allow you to use options such as -file to load mods or anything else
       available with the engine of choice.

Name

       freedoom2 - Automatically launch Freedoom with an engine

See Also

chocolate-doom(6), crispy-doom(6), prboom-plus(6)

       https://doomwiki.org/wiki/Parameter

                                                   2024-10-01                                       FREEDOOM2(6)

Synopsis

freedoom2 [-pDOOMPORT|--] [ARGS]

See Also