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SDL_randf - Generate a uniform pseudo-random floating point number less than 1.0

Availability

       This function is available since SDL 3.2.0.

Description

       If you want reproducible output, be sure to initialize with SDL_srand() first.

       There  are  no  guarantees as to the quality of the random sequence produced, and this should not be used
       for security (cryptography, passwords) or where money is on the line  (loot-boxes,  casinos).  There  are
       many random number libraries available with different characteristics and you should pick one of those to
       meet any serious needs.

Name

       SDL_randf - Generate a uniform pseudo-random floating point number less than 1.0

Return Value

       Returns a random value in the range of [0.0, 1.0).

See Also

SDL_srand(3), SDL_rand(3)

Simple Directmedia Layer                           SDL 3.2.20                                       SDL_randf(3)

Synopsis

#include<SDL3/SDL_stdinc.h>floatSDL_randf(void);

Thread Safety

       All calls should be made from a single thread

See Also