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SDL_randf_r - Generate a uniform pseudo-random floating point number less than 1.0

Availability

       This function is available since SDL 3.2.0.

Description

       If you want reproducible output, be sure to initialize with SDL_srand() first.

       There  are  no  guarantees as to the quality of the random sequence produced, and this should not be used
       for security (cryptography, passwords) or where money is on the line  (loot-boxes,  casinos).  There  are
       many random number libraries available with different characteristics and you should pick one of those to
       meet any serious needs.

Function Parameters

state  a pointer to the current random number state, this may not be NULL.

Name

       SDL_randf_r - Generate a uniform pseudo-random floating point number less than 1.0

Return Value

       Returns a random value in the range of [0.0, 1.0).

See Also

SDL_rand_bits_r(3), SDL_rand_r(3), SDL_randf(3)

Simple Directmedia Layer                           SDL 3.2.20                                     SDL_randf_r(3)

Synopsis

#include<SDL3/SDL_stdinc.h>floatSDL_randf_r(Uint64*state);

Thread Safety

       This function is thread-safe, as long as the state pointer isn't shared between threads.

See Also