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SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox when you receive the

Availability

       This function is available since SDL 3.2.0.

Description

       Do NOT call any SDL_GPU functions after calling this function! This must also be  called  before  calling
       SDL_GDKSuspendComplete.

Function Parameters

device a GPU context.

Name

       SDL_GDKSuspendGPU   -   Call   this   to   suspend   GPU   operation   on   Xbox  when  you  receive  the
       SDL_EVENT_DID_ENTER_BACKGROUND event.

See Also

SDL_AddEventWatch(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_GDKSuspendGPU(3)

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_GDKSuspendGPU(SDL_GPUDevice*device);

See Also