SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox when you receive the
Contents
Availability
This function is available since SDL 3.2.0.
Description
Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling
SDL_GDKSuspendComplete.
Function Parameters
device a GPU context.
Name
SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox when you receive the
SDL_EVENT_DID_ENTER_BACKGROUND event.
See Also
SDL_AddEventWatch(3) Simple Directmedia Layer SDL 3.2.20 SDL_GDKSuspendGPU(3)
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_GDKSuspendGPU(SDL_GPUDevice*device);
