SDL_GPURenderPass - An opaque handle representing a render pass.
Contents
Availability
This struct is available since SDL 3.2.0.
Description
This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.
Name
SDL_GPURenderPass - An opaque handle representing a render pass.
See Also
SDL_BeginGPURenderPass(3), SDL_EndGPURenderPass(3) Simple Directmedia Layer SDL 3.2.20 SDL_GPURenderPass(3type)
Synopsis
#include<SDL3/SDL_gpu.h>typedefstructSDL_GPURenderPassSDL_GPURenderPass;
