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SDL_GPURenderPass - An opaque handle representing a render pass.

Availability

       This struct is available since SDL 3.2.0.

Description

       This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.

Name

       SDL_GPURenderPass - An opaque handle representing a render pass.

See Also

SDL_BeginGPURenderPass(3), SDL_EndGPURenderPass(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_GPURenderPass(3type)

Synopsis

#include<SDL3/SDL_gpu.h>typedefstructSDL_GPURenderPassSDL_GPURenderPass;

See Also