SDL_OpenFileStorage - Opens up a container for local filesystem storage.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for
access to game data and SDL_OpenUserStorage() for access to user data.
Function Parameters
path the base path prepended to all storage paths, or NULL for no base path.
Name
SDL_OpenFileStorage - Opens up a container for local filesystem storage.
Return Value
Returns a filesystem storage container on success or NULL on failure; call SDL_GetError() for more
information.
See Also
SDL_CloseStorage(3), SDL_GetStorageFileSize(3), SDL_GetStorageSpaceRemaining(3), SDL_OpenTitleStorage(3), SDL_OpenUserStorage(3), SDL_ReadStorageFile(3), SDL_WriteStorageFile(3) Simple Directmedia Layer SDL 3.2.20 SDL_OpenFileStorage(3)
Synopsis
#include<SDL3/SDL_storage.h>SDL_Storage*SDL_OpenFileStorage(constchar*path);
