gl_LocalInvocationIndex - contains the local linear index of work item currently being operated on by a
Contents
Copyright
Copyright © 2012-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_LOCALINVOCATIONIN(3G)
Declaration
in uint gl_LocalInvocationIndex ;.SH "DESCRIPTION"
In the compute language, gl_LocalInvocationIndex is a derived input variable containing the 1-dimensional
linearized index of the work invocation within the work group that the current shader is executing on.
The value of gl_LocalInvocationIndex is equal to gl_LocalInvocationID.z * gl_WorkGroupSize.x *
gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x.
Name
gl_LocalInvocationIndex - contains the local linear index of work item currently being operated on by a
compute shader
See Also
gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(), gl_LocalInvocationID()
Version Support
┌─────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├─────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├─────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_LocalInvocationIndex │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │
└─────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
