gl_LocalInvocationID - contains the index of work item currently being operated on by a compute shader
Contents
Copyright
Copyright © 2012-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_LOCALINVOCATIONID(3G)
Declaration
in uvec3 gl_LocalInvocationID ;.SH "DESCRIPTION"
In the compute language, gl_LocalInvocationID is an input variable containing the n-dimensional index of
the local work invocation within the work group that the current shader is executing in. The possible
values for this variable range across the local work group size, i.e., (0,0,0) to (gl_WorkGroupSize.x -
1, gl_WorkGroupSize.y - 1, gl_WorkGroupSize.z - 1).
Name
gl_LocalInvocationID - contains the index of work item currently being operated on by a compute shader
See Also
gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(), gl_GlobalInvocationID()
Version Support
┌──────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_LocalInvocationID │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │
└──────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
