gl_SampleID - contains the index of the sample currently being processed
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_SAMPLEID(3G)
Declaration
in int gl_SampleID ;.SH "DESCRIPTION"
gl_SampleID is a fragment language input variable that contains the index of the sample currently being
processed. This variable is in the range 0 to gl_NumSamples() - 1, where gl_NumSamples() is the total
number of samples in each fragment for the current framebuffer (and thus 1 if rendering to a
non-multisample buffer). Any static use of this variable in a fragment shader causes the entire shader to
be evaluated per-sample rather than per-fragment.
When rendering to a non-multisample buffer, or if multisample rasterization is disabled, gl_SampleID will
always be zero. gl_NumSamples() is the sample count of the framebuffer regardless of whether multisample
rasterization is enabled or not.
Name
gl_SampleID - contains the index of the sample currently being processed
See Also
gl_SamplePosition(), gl_NumSamples()
Version Support
┌─────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├─────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├─────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_SampleID │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└─────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
