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SDL_GPUDevice - An opaque handle representing the SDL_GPU

Availability

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                               SDL_GPUDevice(3type)

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUDevice - An opaque handle representing the SDL_GPU
        context.

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_GPUDeviceSDL_GPUDevice;

See Also