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SDL_AudioStream - The opaque handle that represents an audio stream.

Availability

       This struct is available since SDL 3.2.0.

Description

SDL_AudioStream
        is an audio conversion interface.

       • It can handle resampling data in chunks without generating artifacts,
         when it doesn't have the complete buffer available.

       • It can handle incoming data in any variable size.

       • It can handle input/output format changes on the fly.

       • It can remap audio channels between inputs and outputs.

       • You push data as you have it, and pull it when you need it

       • It can also function as a basic audio data queue even if you just have
         sound that needs to pass from one place to another.

       • You can hook callbacks up to them when more data is added or requested,
         to manage data on-the-fly.

       Audio  streams  are the core of the SDL3 audio interface. You create one or more of them, bind them to an
       opened audio device, and feed data to them (or for recording, consume data from them).

Header File

       Defined in SDL3/SDL_audio.h

Name

       SDL_AudioStream - The opaque handle that represents an audio stream.

See Also

(3), SDL_CreateAudioStream(3)

Simple Directmedia Layer                           SDL 3.2.10                             SDL_AudioStream(3type)

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_AudioStreamSDL_AudioStream;

See Also