apply_quat - Multiplies a point by a quaternion. Allegro game programming library.
Contents
Description
Multiplies the point (x, y, z) by the quaternion q, storing the result in (*xout, *yout, *zout). This is
quite a bit slower than apply_matrix_f(), so only use it to translate a few points. If you have many
points, it is much more efficient to call quat_to_matrix() and then use apply_matrix_f().
Allegro version 4.4.3 apply_quat(3alleg4)
Name
apply_quat - Multiplies a point by a quaternion. Allegro game programming library.
Synopsis
#include<allegro.h>voidapply_quat(constQUAT*q,floatx,y,z,*xout,*yout,*zout);
