exaccel - Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming
Contents
Description
This program demonstrates how to use an offscreen part of the video memory to store source graphics for a
hardware accelerated graphics driver. The example loads the `mysha.pcx' file and then blits it several
times on the screen. Depending on whether you have enough video memory and Allegro supports the hardware
acceleration features of your card, your success running this example may be none at all, sluggish
performance due to software emulation, or flicker free smooth hardware accelerated animation.
Name
exaccel - Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming
library.
See Also
BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_bitmap(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), create_video_bitmap(3alleg4), destroy_bitmap(3alleg4), font(3alleg4), gfx_capabilities(3alleg4), install_keyboard(3alleg4), install_timer(3alleg4), keypressed(3alleg4), load_bitmap(3alleg4), readkey(3alleg4), release_bitmap(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), show_video_bitmap(3alleg4), textout_ex(3alleg4), textprintf_ex(3alleg4) Allegro version 4.4.3 exaccel(3alleg4)
Synopsis
#include<allegro.h>Exampleexaccel
