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SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES - A variable controlling whether the offscreen video driver saves

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20            SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES(3)

Description

       This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.

       • "0": Video frames are not saved to disk. (default)

       • "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", where X is the window ID, and Y
       is the frame number.

       This hint can be set anytime.

Name

       SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES  -  A  variable controlling whether the offscreen video driver saves
       output frames.

Synopsis

#include<SDL3/SDL_hints.h>#defineSDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES"SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"

See Also