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icetResetTiles -- clears out all tile definitions.

Bugs

       None known.

Description

IceT  defines  its  display  as  a  set of tiles. icetResetTiles will empty this set. The set of tiles is
       filled again with calls to icetAddTile.

       As a side effect, icetResetTiles will also zero out the renderable  window  size  (specified  with  state
       variables ICET_PHYSICAL_RENDER_WIDTH and ICET_PHYSICAL_RENDER_HEIGHT).  The size will be reset with calls
       to icetAddTile.

Errors

       None.

Name

icetResetTiles--clearsoutalltiledefinitions.

Notes

       As  a  rule,  a  call  to icetResetTiles should always be followed with one or more calls to icetAddTile.
       icetDrawFrame, icetCompositeImage, and icetGLDrawFrame  will  not  work  properly  if  no  tiles  are  in
       existence.

See Also

icetAddTile(3)

IceT Reference                                 September 26, 2014                              icetResetTiles(3)

Synopsis

       #include <IceT.h>

       void icetResetTiles(   void   );

Warnings

       None.

See Also