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SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.

Availability

       This function is available since SDL 3.2.0.

Description

       The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

Function Parameters

src    the SDL_Surface
               structure to be copied from.

       srcrect
              the SDL_Rect
               structure representing the rectangle to be copied, or NULL to copy the entire surface.

       dst    the SDL_Surface
               structure that is the blit target.

       dstrect
              the SDL_Rect
               structure  representing  the  target  rectangle  in  the destination surface, or NULL to fill the
              entire surface.

Header File

       Defined in SDL3/SDL_surface.h

Name

       SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_BlitSurface(3)

Simple Directmedia Layer                           SDL 3.2.10                            SDL_BlitSurfaceTiled(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_BlitSurfaceTiled(SDL_Surface*src,constSDL_Rect*srcrect,SDL_Surface*dst,constSDL_Rect*dstrect);

Thread Safety

       Only one thread should be using the src and dst surfaces at any given time.

See Also