SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.
Contents
Availability
This function is available since SDL 3.2.0.
Description
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
Function Parameters
src the SDL_Surface
structure to be copied from.
srcrect
the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.
dst the SDL_Surface
structure that is the blit target.
dstrect
the SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the
entire surface.
Header File
Defined in SDL3/SDL_surface.h
Name
SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_BlitSurface(3) Simple Directmedia Layer SDL 3.2.10 SDL_BlitSurfaceTiled(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_BlitSurfaceTiled(SDL_Surface*src,constSDL_Rect*srcrect,SDL_Surface*dst,constSDL_Rect*dstrect);
Thread Safety
Only one thread should be using the src and dst surfaces at any given time.
