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SDL_DrawGPUPrimitives - Draws data using bound graphics state.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                           SDL_DrawGPUPrimitives(3)

Description

       You must not call this function before binding a graphics pipeline.

       Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance
       ID  variables  in  shaders  (for example, SV_VertexID); GPU APIs and shader languages do not define these
       built-in variables consistently, so if your shader depends  on  them,  the  only  way  to  keep  behavior
       consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

Function Parameters

render_pass
              a render pass handle.

       num_vertices
              the number of vertices to draw.

       num_instances
              the number of instances that will be drawn.

       first_vertex
              the index of the first vertex to draw.

       first_instance
              the ID of the first instance to draw.

Name

       SDL_DrawGPUPrimitives - Draws data using bound graphics state.

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_DrawGPUPrimitives(SDL_GPURenderPass*render_pass,Uint32num_vertices,Uint32num_instances,Uint32first_vertex,Uint32first_instance);

See Also