SDL_FillSurfaceRect - Perform a fast fill of a rectangle with a specific color.
Contents
Availability
This function is available since SDL 3.2.0.
Description
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or
SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with
that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this
function will fill based on the intersection of the clip rectangle and rect.
Function Parameters
dst the SDL_Surface structure that is the drawing target.
rect the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface.
color the color to fill with.
Name
SDL_FillSurfaceRect - Perform a fast fill of a rectangle with a specific color.
Return Value
for more information.
See Also
SDL_FillSurfaceRects(3) Simple Directmedia Layer SDL 3.2.20 SDL_FillSurfaceRect(3)
Synopsis
#include<SDL3/SDL_surface.h>boolSDL_FillSurfaceRect(SDL_Surface*dst,constSDL_Rect*rect,Uint32color);
Thread Safety
This function is not thread safe.
