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SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.

Availability

       This function is available since SDL 3.2.0.

Description

color  should  be  a  pixel  of  the format used by the surface, and can be generated by SDL_MapRGB () or
       SDL_MapRGBA (). If the color value contains an alpha component then the destination is simply filled with
       that alpha information, no blending takes place.

       If there is a clip rectangle set on the destination (set via

       SDL_SetSurfaceClipRect ()), then this function will fill based on the intersection of the clip  rectangle
       and rect .

Function Parameters

dst    the SDL_Surface
               structure that is the drawing target.

       rects  an array of SDL_Rects
               representing the rectangles to fill.

       count  the number of rectangles in the array.

       color  the color to fill with.

Header File

       Defined in SDL3/SDL_surface.h

Name

       SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_FillSurfaceRect(3)

Simple Directmedia Layer                           SDL 3.2.10                            SDL_FillSurfaceRects(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_FillSurfaceRects(SDL_Surface*dst,constSDL_Rect*rects,intcount,Uint32color);

Thread Safety

       This function is not thread safe.

See Also