SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.
Contents
Availability
This function is available since SDL 3.2.0.
Description
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB () or
SDL_MapRGBA (). If the color value contains an alpha component then the destination is simply filled with
that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect ()), then this function will fill based on the intersection of the clip rectangle
and rect .
Function Parameters
dst the SDL_Surface
structure that is the drawing target.
rects an array of SDL_Rects
representing the rectangles to fill.
count the number of rectangles in the array.
color the color to fill with.
Header File
Defined in SDL3/SDL_surface.h
Name
SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_FillSurfaceRect(3) Simple Directmedia Layer SDL 3.2.10 SDL_FillSurfaceRects(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_FillSurfaceRects(SDL_Surface*dst,constSDL_Rect*rects,intcount,Uint32color);
Thread Safety
This function is not thread safe.
