SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)
Contents
Availability
This struct is available since SDL 3.2.0.
Description
Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are
recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
Name
SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)
See Also
SDL_JoyDeviceEvent(3type) Simple Directmedia Layer SDL 3.2.20 SDL_GamepadDeviceEvent(3type)
Synopsis
#include<SDL3/SDL_events.h>typedefstructSDL_GamepadDeviceEvent{SDL_EventTypetype;/**<SDL_EVENT_GAMEPAD_ADDED,SDL_EVENT_GAMEPAD_REMOVED,orSDL_EVENT_GAMEPAD_REMAPPED,SDL_EVENT_GAMEPAD_UPDATE_COMPLETEorSDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED*/Uint32reserved;Uint64timestamp;/**<Innanoseconds,populatedusingSDL_GetTicksNS()*/SDL_JoystickIDwhich;/**<Thejoystickinstanceid*/}SDL_GamepadDeviceEvent;