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SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)

Availability

       This struct is available since SDL 3.2.0.

Description

       Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.

       SDL  will  send  GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are
       recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.

Name

       SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)

See Also

SDL_JoyDeviceEvent(3type)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GamepadDeviceEvent(3type)

Synopsis

#include<SDL3/SDL_events.h>typedefstructSDL_GamepadDeviceEvent{SDL_EventTypetype;/**<SDL_EVENT_GAMEPAD_ADDED,SDL_EVENT_GAMEPAD_REMOVED,orSDL_EVENT_GAMEPAD_REMAPPED,SDL_EVENT_GAMEPAD_UPDATE_COMPLETEorSDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED*/Uint32reserved;Uint64timestamp;/**<Innanoseconds,populatedusingSDL_GetTicksNS()*/SDL_JoystickIDwhich;/**<Thejoystickinstanceid*/}SDL_GamepadDeviceEvent;

See Also