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SDL_GetGamepadAxis - Get the current state of an axis control on a gamepad.

Availability

       This function is available since SDL 3.2.0.

Description

       The axis indices start at index 0.

       For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).

       Triggers  range from 0 when released to 32767 when fully pressed, and never return a negative value. Note
       that this differs from the value reported by the lower-level SDL_GetJoystickAxis (), which normally  uses
       the full range.

Function Parameters

gamepad
              a gamepad.

       axis   an axis index (one of the SDL_GamepadAxis
               values).

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepadAxis - Get the current state of an axis control on a gamepad.

Return Value

       (  Sint16  ) Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError () for
       more information.

See Also

(3), SDL_GamepadHasAxis(3), (3), SDL_GetGamepadButton(3)

Simple Directmedia Layer                           SDL 3.2.10                              SDL_GetGamepadAxis(3)

Synopsis

#include"SDL3/SDL.h"Sint16SDL_GetGamepadAxis(SDL_Gamepad*gamepad,SDL_GamepadAxisaxis);

See Also