SDL_GetGamepadPath - Get the implementation-dependent path for an opened gamepad.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
gamepad
a gamepad identifier previously returned by SDL_OpenGamepad().
Name
SDL_GetGamepadPath - Get the implementation-dependent path for an opened gamepad.
Return Value
Returns the implementation dependent path for the gamepad, or NULL if there is no path or the identifier
passed is invalid.
See Also
SDL_GetGamepadPathForID(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadPath(3)
Synopsis
#include<SDL3/SDL_gamepad.h>constchar*SDL_GetGamepadPath(SDL_Gamepad*gamepad);
