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SDL_GetGamepadPath - Get the implementation-dependent path for an opened gamepad.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

gamepad
              a gamepad identifier previously returned by SDL_OpenGamepad().

Name

       SDL_GetGamepadPath - Get the implementation-dependent path for an opened gamepad.

Return Value

       Returns  the implementation dependent path for the gamepad, or NULL if there is no path or the identifier
       passed is invalid.

See Also

SDL_GetGamepadPathForID(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_GetGamepadPath(3)

Synopsis

#include<SDL3/SDL_gamepad.h>constchar*SDL_GetGamepadPath(SDL_Gamepad*gamepad);

See Also