SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType
Contents
Availability
This function is available since SDL 3.2.0.
Description
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.
Function Parameters
str string representing a SDL_GamepadType
type.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType
enum.
Return Value
( SDL_GamepadType ) Returns the
SDL_GamepadType
enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
See Also
•(3), SDL_GetGamepadStringForType(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadTypeFromString(3)
Synopsis
#include"SDL3/SDL.h"SDL_GamepadTypeSDL_GetGamepadTypeFromString(constchar*str);
