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SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType

Availability

       This function is available since SDL 3.2.0.

Description

       This function is called internally to translate SDL_Gamepad

       mapping strings for the underlying joystick device into the consistent

       SDL_Gamepad
        mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
        mappings in your own code.

Function Parameters

str    string representing a SDL_GamepadType
               type.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType
        enum.

Return Value

       ( SDL_GamepadType ) Returns the

       SDL_GamepadType
        enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

See Also

(3), SDL_GetGamepadStringForType(3)

Simple Directmedia Layer                           SDL 3.2.10                    SDL_GetGamepadTypeFromString(3)

Synopsis

#include"SDL3/SDL.h"SDL_GamepadTypeSDL_GetGamepadTypeFromString(constchar*str);

See Also