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SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.

Availability

       This function is available since SDL 3.2.0.

Description

       If the vendor ID isn't available this function returns 0.

Function Parameters

gamepad
              the gamepad object to query.

Name

       SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.

Return Value

       Returns the USB vendor ID, or zero if unavailable.

See Also

SDL_GetGamepadVendorForID(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_GetGamepadVendor(3)

Synopsis

#include<SDL3/SDL_gamepad.h>Uint16SDL_GetGamepadVendor(SDL_Gamepad*gamepad);

See Also