SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.
Contents
Availability
This function is available since SDL 3.2.0.
Description
If the vendor ID isn't available this function returns 0.
Function Parameters
gamepad
the gamepad object to query.
Name
SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.
Return Value
Returns the USB vendor ID, or zero if unavailable.
See Also
SDL_GetGamepadVendorForID(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadVendor(3)
Synopsis
#include<SDL3/SDL_gamepad.h>Uint16SDL_GetGamepadVendor(SDL_Gamepad*gamepad);
