SDL_GetTextureAlphaModFloat - Get the additional alpha value multiplied into render copy operations.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
texture
the texture to query.
alpha a pointer filled in with the current alpha value.
Header File
Defined in SDL3/SDL_render.h
Name
SDL_GetTextureAlphaModFloat - Get the additional alpha value multiplied into render copy operations.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_GetTextureAlphaMod(3), •(3), SDL_GetTextureColorModFloat(3), •(3), SDL_SetTextureAlphaModFloat(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetTextureAlphaModFloat(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_GetTextureAlphaModFloat(SDL_Texture*texture,float*alpha);
Thread Safety
This function should only be called on the main thread.
