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SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.

Availability

       This function is available since SDL 3.2.0.

Description

       When  this  texture  is  rendered,  during the copy operation the source alpha value is modulated by this
       alpha value according to the following formula:

       srcA=srcA*alpha

       Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not
       supported.

Function Parameters

texture
              the texture to update.

       alpha  the source alpha value multiplied into copy operations.

Name

       SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.

Return Value

       for more information.

See Also

SDL_GetTextureAlphaModFloat(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_SetTextureAlphaModFloat(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_SetTextureAlphaModFloat(SDL_Texture*texture,floatalpha);

Thread Safety

       This function should only be called on the main thread.

See Also