SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
texture
the texture to query.
blendMode
a pointer filled in with the current SDL_BlendMode .
Header File
Defined in SDL3/SDL_render.h
Name
SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_SetTextureBlendMode(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetTextureBlendMode(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_GetTextureBlendMode(SDL_Texture*texture,SDL_BlendMode*blendMode);
Thread Safety
This function should only be called on the main thread.
