SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().
Contents
Availability
This function is available since SDL 3.2.0.
Description
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
Function Parameters
texture
the texture to update.
blendMode
the SDL_BlendMode
to use for texture blending.
Header File
Defined in SDL3/SDL_render.h
Name
SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_GetTextureBlendMode(3) Simple Directmedia Layer SDL 3.2.10 SDL_SetTextureBlendMode(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_SetTextureBlendMode(SDL_Texture*texture,SDL_BlendModeblendMode);
Thread Safety
This function should only be called on the main thread.
