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SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().

Availability

       This function is available since SDL 3.2.0.

Description

       If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

Function Parameters

texture
              the texture to update.

       blendMode
              the SDL_BlendMode
               to use for texture blending.

Header File

       Defined in SDL3/SDL_render.h

Name

       SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_GetTextureBlendMode(3)

Simple Directmedia Layer                           SDL 3.2.10                         SDL_SetTextureBlendMode(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SetTextureBlendMode(SDL_Texture*texture,SDL_BlendModeblendMode);

Thread Safety

       This function should only be called on the main thread.

See Also