SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
texture
the texture to query.
r a pointer filled in with the current red color value.
g a pointer filled in with the current green color value.
b a pointer filled in with the current blue color value.
Name
SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.
Return Value
for more information.
See Also
SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetTextureColorMod(3)
Synopsis
#include<SDL3/SDL_render.h>boolSDL_GetTextureColorMod(SDL_Texture*texture,Uint8*r,Uint8*g,Uint8*b);
Thread Safety
This function should only be called on the main thread.
