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SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

texture
              the texture to query.

       r      a pointer filled in with the current red color value.

       g      a pointer filled in with the current green color value.

       b      a pointer filled in with the current blue color value.

Name

       SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.

Return Value

       for more information.

See Also

SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GetTextureColorMod(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_GetTextureColorMod(SDL_Texture*texture,Uint8*r,Uint8*g,Uint8*b);

Thread Safety

       This function should only be called on the main thread.

See Also