SDL_GPUBuffer - An opaque handle representing a buffer.
Contents
Availability
This struct is available since SDL 3.2.0.
Description
Used for vertices, indices, indirect draw commands, and general compute data.
Name
SDL_GPUBuffer - An opaque handle representing a buffer.
See Also
SDL_CreateGPUBuffer(3), SDL_UploadToGPUBuffer(3), SDL_DownloadFromGPUBuffer(3), SDL_CopyGPUBufferToBuffer(3), SDL_BindGPUVertexBuffers(3), SDL_BindGPUIndexBuffer(3), SDL_BindGPUVertexStorageBuffers(3), SDL_BindGPUFragmentStorageBuffers(3), SDL_DrawGPUPrimitivesIndirect(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), SDL_BindGPUComputeStorageBuffers(3), SDL_DispatchGPUComputeIndirect(3), SDL_ReleaseGPUBuffer(3) Simple Directmedia Layer SDL 3.2.20 SDL_GPUBuffer(3type)
Synopsis
#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUBufferSDL_GPUBuffer;
