#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUColorTargetBlendState{SDL_GPUBlendFactorsrc_color_blendfactor;/**<ThevaluetobemultipliedbythesourceRGBvalue.*/SDL_GPUBlendFactordst_color_blendfactor;/**<ThevaluetobemultipliedbythedestinationRGBvalue.*/SDL_GPUBlendOpcolor_blend_op;/**<TheblendoperationfortheRGBcomponents.*/SDL_GPUBlendFactorsrc_alpha_blendfactor;/**<Thevaluetobemultipliedbythesourcealpha.*/SDL_GPUBlendFactordst_alpha_blendfactor;/**<Thevaluetobemultipliedbythedestinationalpha.*/SDL_GPUBlendOpalpha_blend_op;/**<Theblendoperationforthealphacomponent.*/SDL_GPUColorComponentFlagscolor_write_mask;/**<AbitmaskspecifyingwhichoftheRGBAcomponentsareenabledforwriting.Writestoallchannelsifenable_color_write_maskisfalse.*/boolenable_blend;/**<Whetherblendingisenabledforthecolortarget.*/boolenable_color_write_mask;/**<Whetherthecolorwritemaskisenabled.*/Uint8padding1;Uint8padding2;}SDL_GPUColorTargetBlendState;