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SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.

Availability

       This struct is available since SDL 3.2.0.

Description

       Used during render passes.

Name

       SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.

See Also

SDL_CreateGPUGraphicsPipeline(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_GPUGraphicsPipeline(3type)

Synopsis

#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUGraphicsPipelineSDL_GPUGraphicsPipeline;

See Also