SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.
Contents
Availability
This struct is available since SDL 3.2.0.
Description
Used during render passes.
Name
SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.
See Also
SDL_CreateGPUGraphicsPipeline(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3) Simple Directmedia Layer SDL 3.2.20 SDL_GPUGraphicsPipeline(3type)
Synopsis
#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUGraphicsPipelineSDL_GPUGraphicsPipeline;
