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SDL_GPUGraphicsPipelineCreateInfo - A structure specifying the parameters of a graphics pipeline state.

Availability

       This struct is available since SDL 3.2.0.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUGraphicsPipelineCreateInfo - A structure specifying the parameters of a graphics pipeline state.

See Also

(3), SDL_CreateGPUGraphicsPipeline(3), (3), SDL_GPUShader(3type), (3), SDL_GPUVertexInputState(3type),
       (3),        SDL_GPUPrimitiveType(3type),        (3),        SDL_GPURasterizerState(3type),        (3),
       SDL_GPUMultisampleState(3type),          (3),           SDL_GPUDepthStencilState(3type),           (3),
       SDL_GPUGraphicsPipelineTargetInfo(3type)

Simple Directmedia Layer                           SDL 3.2.10           SDL_GPUGraphicsPipelineCreateInfo(3type)

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_GPUGraphicsPipelineCreateInfo{SDL_GPUShader*vertex_shader;/**<Thevertexshaderusedbythegraphicspipeline.*/SDL_GPUShader*fragment_shader;/**<Thefragmentshaderusedbythegraphicspipeline.*/SDL_GPUVertexInputStatevertex_input_state;/**<Thevertexlayoutofthegraphicspipeline.*/SDL_GPUPrimitiveTypeprimitive_type;/**<Theprimitivetopologyofthegraphicspipeline.*/SDL_GPURasterizerStaterasterizer_state;/**<Therasterizerstateofthegraphicspipeline.*/SDL_GPUMultisampleStatemultisample_state;/**<Themultisamplestateofthegraphicspipeline.*/SDL_GPUDepthStencilStatedepth_stencil_state;/**<Thedepth-stencilstateofthegraphicspipeline.*/SDL_GPUGraphicsPipelineTargetInfotarget_info;/**<Formatsandblendmodesfortherendertargetsofthegraphicspipeline.*/SDL_PropertiesIDprops;/**<ApropertiesIDforextensions.Shouldbe0ifnoextensionsareneeded.*/}SDL_GPUGraphicsPipelineCreateInfo;

See Also