SDL_GPUGraphicsPipelineTargetInfo - A structure specifying the descriptions of render targets used in a
Contents
Availability
This struct is available since SDL 3.2.0.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_GPUGraphicsPipelineTargetInfo - A structure specifying the descriptions of render targets used in a
graphics pipeline.
See Also
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type), •(3), SDL_GPUColorTargetDescription(3type), •(3), SDL_GPUTextureFormat(3type) Simple Directmedia Layer SDL 3.2.10 SDL_GPUGraphicsPipelineTargetInfo(3type)
Synopsis
#include"SDL3/SDL.h"typedefstructSDL_GPUGraphicsPipelineTargetInfo{constSDL_GPUColorTargetDescription*color_target_descriptions;/**<Apointertoanarrayofcolortargetdescriptions.*/Uint32num_color_targets;/**<Thenumberofcolortargetdescriptionsintheabovearray.*/SDL_GPUTextureFormatdepth_stencil_format;/**<Thepixelformatofthedepth-stenciltarget.Ignoredifhas_depth_stencil_targetisfalse.*/boolhas_depth_stencil_target;/**<truespecifiesthatthepipelineusesadepth-stenciltarget.*/Uint8padding1;Uint8padding2;Uint8padding3;}SDL_GPUGraphicsPipelineTargetInfo;