SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller
Contents
Availability
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_HINT_JOYSTICK_GAMEINPUT(3)
Description
The variable can be set to the following values:
• "0": GameInput is not used.
• "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.
Header File
Defined in SDL3/SDL_hints.h
Name
SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller
handling on Windows.
Synopsis
#include"SDL3/SDL.h"#defineSDL_HINT_JOYSTICK_GAMEINPUTSDL_JOYSTICK_GAMEINPUT"
