Blast-Radius Aware AI Code Review for Business-Critical Systems
LiveReview LiveReview Explore LiveReview

SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                     SDL_HINT_JOYSTICK_GAMEINPUT(3)

Description

       The variable can be set to the following values:

       • "0": GameInput is not used.

       • "1": GameInput is used.

       The default is "1" on GDK platforms, and "0" otherwise.

       This hint should be set before SDL is initialized.

Header File

       Defined in SDL3/SDL_hints.h

Name

       SDL_HINT_JOYSTICK_GAMEINPUT  -  A  variable  controlling  whether GameInput should be used for controller
       handling on Windows.

Synopsis

#include"SDL3/SDL.h"#defineSDL_HINT_JOYSTICK_GAMEINPUTSDL_JOYSTICK_GAMEINPUT"

See Also