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SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                      SDL_HINT_WINDOWS_GAMEINPUT(3)

Description

       The variable can be set to the following values:

       • "0": GameInput is not used for raw keyboard and mouse events.

       • "1": GameInput is used for raw keyboard and mouse events, if available. (default)

       This hint should be set before SDL is initialized.

Name

       SDL_HINT_WINDOWS_GAMEINPUT  - A variable controlling whether GameInput is used for raw keyboard and mouse
       on Windows.

Synopsis

#include<SDL3/SDL_hints.h>#defineSDL_HINT_WINDOWS_GAMEINPUT"SDL_WINDOWS_GAMEINPUT"

See Also