SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse
Contents
Availability
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_HINT_WINDOWS_GAMEINPUT(3)
Description
The variable can be set to the following values:
• "0": GameInput is not used for raw keyboard and mouse events.
• "1": GameInput is used for raw keyboard and mouse events, if available. (default)
This hint should be set before SDL is initialized.
Name
SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse
on Windows.
Synopsis
#include<SDL3/SDL_hints.h>#defineSDL_HINT_WINDOWS_GAMEINPUT"SDL_WINDOWS_GAMEINPUT"
