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SDL_SetGamepadEventsEnabled - Set the state of gamepad event processing.

Availability

       This function is available since SDL 3.2.0.

Description

       If  gamepad  events  are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the
       gamepad when you want gamepad information.

Function Parameters

enabled
              whether to process gamepad events or not.

Name

       SDL_SetGamepadEventsEnabled - Set the state of gamepad event processing.

See Also

SDL_GamepadEventsEnabled(3), SDL_UpdateGamepads(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_SetGamepadEventsEnabled(3)

Synopsis

#include<SDL3/SDL_gamepad.h>voidSDL_SetGamepadEventsEnabled(boolenabled);

See Also