SDL_SetTextInputArea - Set the area used to type Unicode text input.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Native input methods may place a window with word suggestions near the cursor, without covering the text
being entered.
Function Parameters
window the window for which to set the text input area.
rect the SDL_Rect
representing the text input area, in window coordinates, or NULL to clear it.
cursor the offset of the current cursor location relative to rect->x , in window coordinates.
Header File
Defined in SDL3/SDL_keyboard.h
Name
SDL_SetTextInputArea - Set the area used to type Unicode text input.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_GetTextInputArea(3), •(3), SDL_StartTextInput(3) Simple Directmedia Layer SDL 3.2.10 SDL_SetTextInputArea(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_SetTextInputArea(SDL_Window*window,constSDL_Rect*rect,intcursor);
Thread Safety
This function should only be called on the main thread.
