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SDL_SetTextInputArea - Set the area used to type Unicode text input.

Availability

       This function is available since SDL 3.2.0.

Description

       Native  input methods may place a window with word suggestions near the cursor, without covering the text
       being entered.

Function Parameters

window the window for which to set the text input area.

       rect   the SDL_Rect
               representing the text input area, in window coordinates, or NULL to clear it.

       cursor the offset of the current cursor location relative to rect->x , in window coordinates.

Header File

       Defined in SDL3/SDL_keyboard.h

Name

       SDL_SetTextInputArea - Set the area used to type Unicode text input.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_GetTextInputArea(3), (3), SDL_StartTextInput(3)

Simple Directmedia Layer                           SDL 3.2.10                            SDL_SetTextInputArea(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SetTextInputArea(SDL_Window*window,constSDL_Rect*rect,intcursor);

Thread Safety

       This function should only be called on the main thread.

See Also