SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.
Contents
Availability
This function is available since SDL 3.2.0.
Description
When this texture is rendered, during the copy operation each source color channel is modulated by the
appropriate color value according to the following formula:
srcC=srcC*color
Color modulation is not always supported by the renderer; it will return false if color modulation is not
supported.
Function Parameters
texture
the texture to update.
r the red color value multiplied into copy operations.
g the green color value multiplied into copy operations.
b the blue color value multiplied into copy operations.
Name
SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.
Return Value
for more information.
See Also
SDL_GetTextureColorModFloat(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3) Simple Directmedia Layer SDL 3.2.20 SDL_SetTextureColorModFloat(3)
Synopsis
#include<SDL3/SDL_render.h>boolSDL_SetTextureColorModFloat(SDL_Texture*texture,floatr,floatg,floatb);
Thread Safety
This function should only be called on the main thread.
