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SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.

Availability

       This function is available since SDL 3.2.0.

Description

       When  this  texture  is rendered, during the copy operation each source color channel is modulated by the
       appropriate color value according to the following formula:

       srcC=srcC*color

       Color modulation is not always supported by the renderer; it will return false if color modulation is not
       supported.

Function Parameters

texture
              the texture to update.

       r      the red color value multiplied into copy operations.

       g      the green color value multiplied into copy operations.

       b      the blue color value multiplied into copy operations.

Name

       SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.

Return Value

       for more information.

See Also

SDL_GetTextureColorModFloat(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_SetTextureColorModFloat(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_SetTextureColorModFloat(SDL_Texture*texture,floatr,floatg,floatb);

Thread Safety

       This function should only be called on the main thread.

See Also