SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Contents
Availability
This function is available since SDL 3.2.0.
Description
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in
the proper order, but this function is available if your pixel data is not contiguous.
Function Parameters
texture
the texture to update.
rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
Yplane the raw pixel data for the Y plane.
Ypitch the number of bytes between rows of pixel data for the Y plane.
Uplane the raw pixel data for the U plane.
Upitch the number of bytes between rows of pixel data for the U plane.
Vplane the raw pixel data for the V plane.
Vpitch the number of bytes between rows of pixel data for the V plane.
Header File
Defined in SDL3/SDL_render.h
Name
SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_UpdateNVTexture(3), •(3), SDL_UpdateTexture(3) Simple Directmedia Layer SDL 3.2.10 SDL_UpdateYUVTexture(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_UpdateYUVTexture(SDL_Texture*texture,constSDL_Rect*rect,constUint8*Yplane,intYpitch,constUint8*Uplane,intUpitch,constUint8*Vplane,intVpitch);
Thread Safety
This function should only be called on the main thread.
